And here's the actual drawing. Unfortunately for this medium I'm not able to do any timelapse videos (I don't have the rig for a realtime-capture, or the patience for constant scanning).
"Relief" |
The pencil set I used made it a little difficult to blend; the cores are a little stiff and so I only had opportunity to put 1 or 2 colors together before the page started to get a "laminate" feel, and really couldn't be erased or changed after that. I didn't have too much experience with blending color pencils, so what you're seeing above is really a first-timer's attempt with that sort of thing. That may not have been the smart way to go, especially if I was planning for this to be a sort of "culmination" of my experience to this point. I'm only so-happy with it, if I'm being honest. I really liked the way the hair came out though. Mixing yellow with some browns and blacks really came out looking good, but I did forget to give it some curl, like Lilly is supposed to have. You can see the character's original artwork from the game below. The simple explanation is that I got started coloring without realizing. That actually happened in more than one place, like the shirt and hands.
No more flat irons! |
I had only done a very basic rough sketch before I started coloring, so the whole thing had a pretty indefinite shape going in, and I made most of the decisions as I colored. That was very stupid, since you get 1 chance in a lot of cases, because the pencils don't erase completely. But I did get a lot of help from DrawWithJazza's tutorials on Youtube, particularly with the anatomy of the arms and hands, and the fabric. He does some great instructional videos; there are a ton of YouTubers who do drawing tutorials, but his are uniquely well-produced, and easy to follow. I really recommend checking his channel out if you're with me in the "novice" camp and are looking to pick up some solid tips. Here's the fabrics video I watched, which helped me with making her shirt look like it was made from a thin, tight fabric. You can see how he makes it simple by breaking fabric types down to 4 groups.
The hands were a struggle, so I did work on them a fair bit before applying color. If you check my last 2 drawings, you'll see I conveniently (read: deliberately) drew them in positions that covered them up, or allowed me to crop them out. The ones here actually didn't look good at all when I first colored them, but I was able to save it a little bit with some line work. You can see it in the knuckles and outlines of the fingers. I wasn't so lucky on the breasts though. I made the early mistake of outlining them too much early on, and so they wound up looking like butt cheeks or something. I did some more research and found that it's more effective to have them look like a single angular mass. I say "I did some more research", which is code for "played Half-Life 2 and noticed Judith Mossman's boobs". Take a look:
You can see how they really only stand out from the rest of her anatomy by way of a single, horizontal undershadow. I tried to get the shadow on my drawing to look like more of a straight line but could only do so much. Those 3 black lines, above the breasts and below her neck, unfortunately couldn't be removed either. As was the case in a few other areas, drawing the anatomy in the rough sketch would have gone a long way. Oh well.
So yeah, we're done with the series. I'm still a big fan of KS, so you might see them come up every now and then in between whatever I post after, but the project is officially closed at last. Whew!
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